Monday, October 22, 2012

Mid October Update

I'm not the best at keeping up with the blog. I've received some emails from you guys asking about the game and the answer to the question is yes, I'm still working on the game.

It's slow on the blog because I'm not working on this game full time. I do put in work to the game every day, whether it's new artwork, models, animation, level design, character design, or so on.

About the engine:
Originally, I was interested in using the Unity 3D engine for the game, but as soon as the Torque 3D engine switched over to open source, then I switched over to that. With the Torque engine, I already have a playable BKFG engine for the game. While there are still things to add to the game's engine, I'm really liking how it is playing so far. It feels like a Banjo game! The game feels like a mix between the original games and Nuts & Bolts (no vehicles though!).

Character Models:
Banjo is mostly done! Kazooie is pretty close to being done as well. Now time to work on Bottles!

Thursday, September 27, 2012

Attention Banjo Kazooie Fans!

Some of the original Rare team are getting back together to work on a new game that they are calling a "spiritual successor to Banjo-Tooie!" This is huge news for all of us fans! You can find them over on Twitter @MingyJongo.

You can also read up on my post over at NoSignalNetwork about the news.

Monday, September 17, 2012

Creative Commons Models!

Hi guys. I'm writing to say that I will be releasing most of the models I make for the game under the Creative Commons Attribution 3.0 Unported (CC BY 3.0) license. As of writing this post, I have only released the broken bridge model, but I will be releasing more soon.

There are some models I will not be releasing, such as the characters that were created by Rare. Even though I am creating all the models myself, I don't feel like it would be right to release those models since they are based off of characters already created by Rare. I will however release any character models that are NOT Rare-original characters.

You can find all of the models as I post them over on my OpenGameArt profile.

Saturday, September 1, 2012

Simple fence


Here's a simple fence I made.

Friday, August 31, 2012

Palm Trees!


The entrance to my favorite level from Banjo Kazooie. I'll make sure it finds a place in BKFG.

Bridges!



 
I just worked on some bridges that can be put into either a swamp or a beach level. I personally like the broken one the most.

Monday, August 20, 2012

First media uploaded! Music Note!


It's not surprising that music notes will be in the game, so here's a quick animation of how it'll look in game.

Also, a render of part of Banjo has been posted on the Media page.

BKFG!

Created by Rare in 1998, Banjo Kazooie is arguably one of the best games ever created. The Banjo series has millions of fans all over the world who have been waiting for “Threeie”, but sadly it looks like we may never be able to play that game.

That’s where “BKFG” comes in. BKFG, short for Banjo Kazooie Fan Game (not the final title obviously), is how I imagine a Banjo Threeie would be. No Lego cars, I promise. In BKFG, you’ll see all your old friends again. Banjo, Kazooie, Gruntilda, the Jinjos, Bottles, Mumbo, and the list goes on and on, but you get the point!

I’m not using ripped assets from the original two games. All the assets are being created from scratch: the characters, the collectables (jiggys, notes, eggs, etc.), the levels, and so on.

If you would like to help out by creating models for the game, please export them as .FBX, .OBJ, or a Maya Binary File and email them to banjokazooiefangame@gmail.com